Post by Lycan- on Aug 14, 2015 18:56:22 GMT 5.5
List of the different types of events hosted at Fusion GunZ
- Have an open mind when the host is explaining the event to you.
- Be polite while participating, don't get flustered!
- Please respect everyone.
Deathmatch
Description: Person who gets to the x amount of kills wins.
Rules: No force-lagging.
Berserker
Description: This event is hosted with the Deathmatch+Berserker game mode. Rounds will be set to 3 minutes, last player with Berserker each round wins.
Rules: No force-lagging/spiking.
Capture The Flag (CTF)
Description: If you capture the flag for your team, you win.
Rules: No force-lagging.
Circle Of Mines
Description: Host makes a circle with mines. The players get called down one at a time to jump in the circle and to get out of it. If you get hit with a mine you get kicked.
Rules: Pay attention to the host at all times
Die By Nade (DBN)
Description: This is played in the Dojo map. The host will have admin grenades, you want to die. So instead of being the last alive, you want to be dead. The last alive gets kicked out every round until x amount are remaining - who win.
Rules: No /suiciding, no rejoining, and die. Don't stall the event.
The Duel
Description: The host will put a said amount of kills, the player to win majority of them gets the prize.
Rules: No glitching the duels.
First to Die
Description: Same event as DBN (die by nade) the host uses whatever they want to kill the players with.
Rules: No rejoining, no /suiciding, and remember, your goal is to die.
Flip the Staff/ kill the staff
Description: This is hosted at stairway. Objective is to flip host off the edge.
Rules: No camping. No macroing. No daggers.
Gun Game
Description: Person who reaches the said amount of kills wins.
Rules: No force-lagging.
Hide and Seek (HnS)
Description: The host will give you x amount of minutes to hide. In that time try to find a good hiding spot. Be the last one found (or just the last alive) to win.
Rules: There is no moving/changing spots after the host begins the hunt. No stating obvious comments such as: 'LOL BLIND' etc. There is no telling spots either.
Last Man Standing (LMS)
Description: Run from the host. Try to be the last player alive by any means necessary.
Rules: No force-lag/spike. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Swordstyle
Description: The host chases people with a speedy dagger or rusty sword. The players aren't allowed to have melee weapons equipped. The players will need to run away from the host in order to survive. The last player alive wins
Rules: No force-lagging. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Kill to Win
Description: You will race to the finish line using whatever means necessary. Another way this event is hosted is with FF on, so you may kill each other as you try to race.
Rules: No cutting across the map. No macroing. No elevating. No rocket-jumping. No force-lagging.
Dodge the rocket/ Nade
Description: Tumble your way through the map and be the last one alive while the host hunts with explosives. Host may use mines and acceleration vials in this event to make it even harder for players!
Rules: No force-lag/spike. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Run From Dagger (RFD)
Description: This event takes place at shower-room. Objective is to run back and forth away from the host. The host uses an admin dagger, so 1 slash means death. Last player alive wins.
Rules: There is no air-play, meaning no hanging, no wall posting, no wall running. No slashing/lunging the host during/before count-down. Do not use the walls for anything.
Save From Range (SFR)
Description: This event takes place at Hall or Battle Arena. Objective is to avoid the host long range slashing by hiding behind obstacles or running away. The host uses an admin long sword (999 range), so 1 slash means death. Last player alive wins.
Rules: No forcelag/spike, and no slashing/lunging the host during/before count-down. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Run From Nade (RFN)
Description: Host will spam grenades in a small map. You have to dodge them and be the last alive.
Rules: No lag/spike.
Run From Sword (RFS)
Description: This event takes place at Jail. Objective is to run back and forth away from the host. The host uses an admin sword, so 1 slash means death. Last player alive wins.
Rules: No lag/spike, no air-play, meaning no hanging, no wall posting, no wall running. No slashing/lunging the host during/before count-down. Do not use the walls for anything.
Survivor from your team (SFYT)
Description: Everyone is against everyone. It's TDM but Friendly Fire is on. You kill until there's only one person left. Last player alive wins.
Rules: No camping. No teaming. No force-lagging/spiking.
Team Gladiator
Description: The team who gets to the x amount of kills wins.
Rules: No force-lagging.
Wall to Wall Duel(W2WD)
Description: This event is done in Dojo. The objective is to get to the other side of the wall without dying.
Rules: No shooting/slashing the host with anything. No going above or behind the host. No spamming the chat. Only go when the host says to do so.
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If anyone got anymore suggestion/ideas about events please use this section Suggestions and let us know. Changes will be made as per new events. Thanks to FlamingFox for helping me with this.
- Have an open mind when the host is explaining the event to you.
- Be polite while participating, don't get flustered!
- Please respect everyone.
Deathmatch
Description: Person who gets to the x amount of kills wins.
Rules: No force-lagging.
Berserker
Description: This event is hosted with the Deathmatch+Berserker game mode. Rounds will be set to 3 minutes, last player with Berserker each round wins.
Rules: No force-lagging/spiking.
Capture The Flag (CTF)
Description: If you capture the flag for your team, you win.
Rules: No force-lagging.
Circle Of Mines
Description: Host makes a circle with mines. The players get called down one at a time to jump in the circle and to get out of it. If you get hit with a mine you get kicked.
Rules: Pay attention to the host at all times
Die By Nade (DBN)
Description: This is played in the Dojo map. The host will have admin grenades, you want to die. So instead of being the last alive, you want to be dead. The last alive gets kicked out every round until x amount are remaining - who win.
Rules: No /suiciding, no rejoining, and die. Don't stall the event.
The Duel
Description: The host will put a said amount of kills, the player to win majority of them gets the prize.
Rules: No glitching the duels.
First to Die
Description: Same event as DBN (die by nade) the host uses whatever they want to kill the players with.
Rules: No rejoining, no /suiciding, and remember, your goal is to die.
Flip the Staff/ kill the staff
Description: This is hosted at stairway. Objective is to flip host off the edge.
Rules: No camping. No macroing. No daggers.
Gun Game
Description: Person who reaches the said amount of kills wins.
Rules: No force-lagging.
Hide and Seek (HnS)
Description: The host will give you x amount of minutes to hide. In that time try to find a good hiding spot. Be the last one found (or just the last alive) to win.
Rules: There is no moving/changing spots after the host begins the hunt. No stating obvious comments such as: 'LOL BLIND' etc. There is no telling spots either.
Last Man Standing (LMS)
Description: Run from the host. Try to be the last player alive by any means necessary.
Rules: No force-lag/spike. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Swordstyle
Description: The host chases people with a speedy dagger or rusty sword. The players aren't allowed to have melee weapons equipped. The players will need to run away from the host in order to survive. The last player alive wins
Rules: No force-lagging. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Kill to Win
Description: You will race to the finish line using whatever means necessary. Another way this event is hosted is with FF on, so you may kill each other as you try to race.
Rules: No cutting across the map. No macroing. No elevating. No rocket-jumping. No force-lagging.
Dodge the rocket/ Nade
Description: Tumble your way through the map and be the last one alive while the host hunts with explosives. Host may use mines and acceleration vials in this event to make it even harder for players!
Rules: No force-lag/spike. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Run From Dagger (RFD)
Description: This event takes place at shower-room. Objective is to run back and forth away from the host. The host uses an admin dagger, so 1 slash means death. Last player alive wins.
Rules: There is no air-play, meaning no hanging, no wall posting, no wall running. No slashing/lunging the host during/before count-down. Do not use the walls for anything.
Save From Range (SFR)
Description: This event takes place at Hall or Battle Arena. Objective is to avoid the host long range slashing by hiding behind obstacles or running away. The host uses an admin long sword (999 range), so 1 slash means death. Last player alive wins.
Rules: No forcelag/spike, and no slashing/lunging the host during/before count-down. No telling spots. No stating obvious comments such as: 'LOL BLIND' etc. Be a good sport!
Run From Nade (RFN)
Description: Host will spam grenades in a small map. You have to dodge them and be the last alive.
Rules: No lag/spike.
Run From Sword (RFS)
Description: This event takes place at Jail. Objective is to run back and forth away from the host. The host uses an admin sword, so 1 slash means death. Last player alive wins.
Rules: No lag/spike, no air-play, meaning no hanging, no wall posting, no wall running. No slashing/lunging the host during/before count-down. Do not use the walls for anything.
Survivor from your team (SFYT)
Description: Everyone is against everyone. It's TDM but Friendly Fire is on. You kill until there's only one person left. Last player alive wins.
Rules: No camping. No teaming. No force-lagging/spiking.
Team Gladiator
Description: The team who gets to the x amount of kills wins.
Rules: No force-lagging.
Wall to Wall Duel(W2WD)
Description: This event is done in Dojo. The objective is to get to the other side of the wall without dying.
Rules: No shooting/slashing the host with anything. No going above or behind the host. No spamming the chat. Only go when the host says to do so.
---------------------------------------------------------------------------------
If anyone got anymore suggestion/ideas about events please use this section Suggestions and let us know. Changes will be made as per new events. Thanks to FlamingFox for helping me with this.